Skip navigation.
Home
Intelligent Transportation
Human Control Strategy Learning and Transfer

Human Control Strategy Learning and Transfer

A FRAMEWORK FOR ABSTRACTING HUMAN SKILLS SO AS TO FACILITATE ANALYSIS OF HUMAN CONTROL

It is very interesting to provide a framework for abstracting human skills so as to facilitate analysis of human behaviors, to allow machines to learn from human partners in the human-machine cooperation, and to transfer skill from human to human through learning human machine interfaces.

The research issues that we are addressing are:

(1) Efficiently model human control strategy;

(2) Validate the computed model;

(3) Evaluate the quality of the model;

(4) Select the input space in order to generate reliable model;

(5) Transfer human control strategy effectively.

This work has potential application in a number of different areas. A better understanding and modeling of Human Control Strategies(HCS) can lead to automatic safety devices for cars and other human-operated machines.
By means of HCS models, these devices can alert the human operator once a critical situation occurs or when the human’s performance deteriorates, for example a driver begins to fall asleep.
In the video-game industry as well as the emerging virtual-reality market, the research can provide customers with more realistic and exciting “smart” games, which incorporate techniques
developed herein. Rather than to treat each player equally the same, video and virtual-reality games can “learn” the skill level of individual users, and consequently “adjust” the game difficulty level accordingly.

Key Investigators: Yangsheng Xu, Ka Keung Lee, Michael Nechyba, Jingyan Song, Jiong Zhang, Cedric Law
Human Control Strategy Learning and Transfer
Related contents
  如何让机器人在与人的交互过程中学习到不同人的行为特征,并且可以识别出某一具体人的特征,这是一个十分
有意义的研究问题。
  研究重点主要包括以下几个方面:
  (1)高效地对人的控制策略进行建模;
  (2)验证计算得到模型的正确性;
  (3)评估模型的质量;
  (4)选择输入数据来产生可靠的模型;
  (5)有效地转移人的控制策略。
  对人的控制策略更深入的理解及建模可以使自动驾驶车及其它手动操作设备更加安全。采用了人的控制策略模型之后,当碰到紧急情况或者驾驶员疲劳的时候,系统可以告知驾驶员。这项研究还可广泛应用于视频游戏和虚拟现实领域,比如:可以通过学习游戏玩家的行为模式,为每个游戏玩家设置不同的游戏难度。